虚拟现实系统及开发基础
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作者: 魏秉铎
出版时间:2021-11
出版社:电子工业出版社
- 电子工业出版社
- 9787121403224
- 1-2
- 403047
- 48245548-2
- 平塑
- 16开
- 2021-11
- 226
- 200
- 工学
- 计算机科学与技术
- 计算机科学与技术
目录
第1 章虚拟现实概述····················································································· 1__eol__1.1 什么是虚拟现实··················································································· 1__eol__1.2 虚拟现实发展历史················································································ 3__eol__1.2.1 人的认知特征···················································································· 3__eol__1.2.2 沉浸感起源······················································································· 3__eol__1.2.3 视觉艺术中的真实感··········································································· 4__eol__1.2.4 摄影及动态图像的发展········································································ 5__eol__1.2.5 立体视觉·························································································· 6__eol__1.2.6 计算设备发展历史·············································································· 7__eol__1.2.7 人机交互发展···················································································· 7__eol__1.2.8 虚拟现实的出现················································································· 8__eol__1.2.9 虚拟现实的现状················································································11__eol__1.2.10 国内的虚拟现实现状········································································12__eol__1.3 什么是虚拟现实系统···········································································13__eol__1.3.1 人和真实环境之间的联系····································································14__eol__1.3.2 虚拟现实技术如何改变人对真实世界的认知············································14__eol__1.3.3 虚拟现实系统的目标··········································································15__eol__1.3.4 虚拟现实系统的特征··········································································16__eol__1.3.5 沉浸感····························································································17__eol__1.3.6 多模态感知······················································································18__eol__1.3.7 恐怖谷曲线······················································································18__eol__1.3.8 交互性····························································································20__eol__1.3.9 交互与沉浸的循环·············································································20__eol__1.3.10 构想性··························································································21__eol__1.4 虚拟现实系统的类型及应用·································································22__eol__1.4.1 虚拟现实系统类型·············································································22__eol__1.4.2 虚拟现实系统的应用··········································································23__eol__1.4.3 虚拟现实影响的领域··········································································24__eol__第 2 章虚拟现实的感知过程 ·········································································26__eol__2.1 人类的感官·························································································26__eol__2.1.1 感官的目的······················································································28__eol__2.1.2 感知和认知过程················································································29__eol__2.2 视觉····································································································30__eol__2.2.1 颜色感知·························································································32__eol__2.2.2 深度知觉·························································································32__eol__2.2.3 人脑的模式识别················································································35__eol__2.2.4 运动知觉·························································································36__eol__2.3 立体听觉·····························································································37__eol__2.4 平衡感································································································37__eol_