编程思维训练指导书:从Python程序设计开始
¥49.00定价
作者: 丁艳辉等
出版时间:2023-09
出版社:电子工业出版社
- 电子工业出版社
- 9787121411021
- 1-5
- 421576
- 47245580-7
- 平塑
- 16开
- 2023-09
- 283
- 218
- 工学
- 电子科学与技术
- 计算机科学与技术
- 本科
目录
第 1 章 Python 简介 ··············································································· 1 1.1 编程思维 ··················································································· 1 1.2 Python 发展历史 ········································································· 2 1.2.1 Python 简介 ······································································ 2 1.2.2 Python 的特点 ··································································· 3 1.3 课程辅助平台介绍 ······································································· 4 第 2 章 编写第一个程序 ·········································································· 5 2.1 入门实例——Hello World! ····························································· 5 2.1.1 安装 Python 3.x 版本 ·························································· 5 2.1.2 交互模式 ·········································································· 6 2.1.3 脚本模式 ·········································································· 7 2.2 相关知识点 ···············································································10 2.3 整章知识点 ···············································································12 2.4 进阶实例 ··················································································18 2.5 小结 ························································································18 第 3 章 基本数据类型 ············································································19 3.1 入门实例——年龄计算器 ·····························································19 3.2 相关知识点 ···············································································20 3.3 基本数据类型知识点 ···································································21 3.4 进阶实例 ··················································································37 3.5 小结 ························································································38 第 4 章 选择结构 ··················································································39 4.1 入门实例——数字比大小游戏 ·······················································39 4.2 相关知识点 ···············································································40 4.3 选择结构知识点 ·········································································42 4.4 进阶实例 ··················································································49 4.5 小结 ························································································52 第 5 章 循环结构 ··················································································53 5.1 入门实例——“石头 - 剪刀 - 布”游戏升级版 ···································53 5.2 相关知识点 ···············································································55 5.3 循环结构知识点 ·········································································56 5.4 进阶实例 ··················································································68 5.5 小结 ························································································72 第 6 章 函数 ························································································73 6.1 入门实例——计算任意整数的阶乘 ·················································73 6.2 相关知识点 ···············································································75 6.3 函数知识点 ···············································································77 6.4 进阶实例 ··················································································93 6.5 小结 ······················································································ 100 第 7 章 海龟绘图 ················································································ 101 7.1 入门实例——第一只海龟 ··························································· 101 7.2 相关知识点 ·····································