注册 登录 进入教材巡展
#

出版时间:2014年10月

出版社:同济大学出版社

以下为《艺术设计专业英语(第2版)》的配套数字资源,这些资源在您购买图书后将免费附送给您:
  • 同济大学出版社
  • 9787560854052
  • 86731
  • 2014年10月
  • 未分类
  • 未分类
  • H31
内容简介
  当代的艺术与设计,处在一个非常活跃而又充满创造力的时期。作为代表人类精神与物质创造实践活动交汇现象的设计艺术,其时代的特性就是,我们应该关注人类的未来发展与演变的方向,并以此作为我们所有创造活动的出发点。因此,本教材选用当代最新的设计与人文思想的成果,以求达到英语学习与专业学习相结合的目的。
  陈永群编著的《艺术设计专业英语》适用于艺术设计专业的本、专科学生。学生需有一定的基础英语能力,才能有效地完成本专业的英语学习。教师可根据学习期间的专业课程设置和教学内容,有选择地使用,使所选课文与正在学习的专业课程内容相一致。这样,既可提高学生用英语表达所学专业知识的能力,同时,也可以相应地激发和拓展学生的专业思维。
目录
THE COLLEGE OF ART AND DESIGN
 A Creative Community
 Support
 School of Design
 Faculty of Art, Design and Music Design
 Foundation Studies
 How to Apply (1) -- Step by Step Guide
 How to Apply (2)
 Faculty of Art, Design And Music/Foundation Studies
 Visual and Material Culture
 Life in the Faculty
 Terms and Conditions
THE WAY OF THINKING IN DESIGN
 Redefining Materialism -- Toward Meaningful Artefacts
 But Man Dwells Poetically
 Planning and Production ( 1 )
 Planning and Production (2)
 ""Blind Date""-- Twelve Personal Experiences of the Shape and Tactility of Portable
 Objects
 Media Design Research
 Interface
 The Nature of Exhibition Design
 Design Considerations
 Environmental Considerations
 Point of Difference
 Branding and Rebranding
 Consumer Dialogue
 Defining Effective Branding
 The Transaction between Persons and Things
 Design Activism
 Case Study Motivation
 Designing for Creativity
 Second Modernity Versus Design Management
 Business Response to Sustainable Development
 Understanding Sustainable Development
 Major Challenges to Sustainable Development
DESIGN METHODOLOGY
 Real Time, Real Lives
 What is the Internet?
 Design for Exhibition
 I'm Lost, It's Ok!
 Venice -- The Labyrinth
 How to Use the Way -- Finding System
 The Gomitolo Point to Point Way-finding System
 Our Research Method
 Who We Are
 Replacing the Existing Signs
 Monitor Resolutions
 Browsers -- The Window on the Web
 Design for Advertising
 Design for Internet
 Design for Signage
 Files Sizes
 Graphic Design and Sign Design
 Let's Make Things Better
 Time, Space, Media
 Learning How to Learn
 Design Studies
 Processes for Design
 Customer Journey maps
 Ways of Thinking
 Market Research
 Operations Management. The Relentless Quest for Efficiency
 Design as an Action or Process
 Design Innovation and the Innovation
 Designing for Needs, Not Wants
 Reducing Complexity Through Forcing Functions
EXPERIMENTAL ART AND DESIGN
 Pessi Rautio Unravels the Art of Anu Tuominen
 Spice -- Memories of Curry
 Interactive Surround Sound Cube (ISS Cube)
 Remote Furniture
 Watchful Portrait
 Digital Games as High Art
 S Stands for Semantic
 Aleksandr Borovsky's Statement
DESIGN TRENDS
 Seven Mile Boots
 The Value of Design Basics
 The Word Watcher
 Karma
 Sound and Sign
 Fashion in Focus
DESIGN FOR THE FUTURE
 Future Learning Environment -- Innovative Methods and Applications for Collaborative
 Learning
 Interactive Playground
 Future Media Home
 Push / Pull
 Dog [LAB] 01
 Installation Set-up
 Content is Crucial to the Future of Digital Television
 Systems and Services-Looking to the Future
DESIGN EVENTS
 The Objects of Happiness
 The Alliance Graphique Internationale (AGI)
 PAHIT MANIS Poster Graphics Exhibition
 Design Events
 The Hong Kong Young Fashion Designers Contest
DESIGNERS
 Production Designer ANNA ASP
 ""A Chair is Not Just a Chair It is the Key to Interior Design""
 Bodily Functions
 Think like a Fashion Designer